LUNE SYSTEMS

Custom software, from idea to production

We build custom software end to end, across web, mobile, 3D and hardware, and we take it from first sketch to production. We also build our own engines, worlds and stories.

Current Projects

Three projects, one universe. The engine renders it, Flora fills it, and the stories give it a reason to exist.

Spiral Engine

Game engine

A C++23 game engine with a Vulkan renderer, hardware ray tracing, Jolt physics, Spiral DMS (dynamic motion synthesis), Lua scripting and a Unity-like editor. It ships to Windows, macOS and iOS.

  • ~2.3Mlines of engine source
  • 241editor panels
  • 3platforms
  • Vulkan
  • Ray tracing
  • Jolt physics
  • Lua
  • iOS

Spiral Flora

Procedural 3D generation

One procedural pipeline for everything a world needs: props, buildings, trees, creatures, vehicles, characters and whole cities. Assets are seed-deterministic and export as PBR-ready GLB, FBX, OBJ or STL. Flora also powers Spiral Engine's asset pipeline.

  • 4,300+ready assets
  • 10,800+procedural materials
  • 3,300+prop types
  • C++23
  • Vulkan
  • REST API
  • GLB / FBX / STL

Spiral Universe

Short stories & books

An archive of impossible stories, where consciousness becomes cosmic and memory shapes reality. The universe includes short fiction and the novel The First Wonderer.

A teenage photographer touches a meteor fragment and becomes the 848th host for a cosmic intelligence. She has to bridge human and universal awareness without losing herself.
Read at thespiraluniverse.com

What We Build for Clients

One team from the first conversation to launch day, and after.

End-to-end builds

Product design, architecture, development, deployment and support. We take your idea all the way to production.

Rapid prototyping

Need to prove an idea first? We get a working version in front of users fast, built to grow into the real thing.

Web, mobile & data

Web apps, databases, APIs, and Android and iOS apps, plus connected hardware like BLE beacons and NFC.

3D, games & VR

Unity, VR, custom engines and procedural content, built by people who make their own.

About

Mike Khalilov

Founder

Mike has spent fifteen years building custom software for clients, taking ideas from first sketch to production across web, databases, Android, iOS, Unity and VR. He's a lifelong composer and math lover, and he's at his best on hard problems. Lately that has meant writing his own game engine and a procedural 3D asset pipeline.

Trusted By

Have Something You Want Built?

Tell us about your idea. We'll help you take it to production.

Email mikek@lunesystems.com