We build custom software end to end, across web, mobile, 3D and hardware,
and we take it from first sketch to production.
We also build our own engines, worlds and stories.
Three projects, one universe. The engine renders it, Flora fills it, and the stories give it a reason to exist.
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Spiral Engine
Game engine
A C++23 game engine with a Vulkan renderer, hardware ray tracing, Jolt physics,
Spiral DMS (dynamic motion synthesis), Lua scripting and a Unity-like editor.
It ships to Windows, macOS and iOS.
~2.3Mlines of engine source
241editor panels
3platforms
Vulkan
Ray tracing
Jolt physics
Lua
iOS
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Spiral Flora
Procedural 3D generation
One procedural pipeline for everything a world needs: props, buildings, trees, creatures,
vehicles, characters and whole cities. Assets are seed-deterministic and export as
PBR-ready GLB, FBX, OBJ or STL. Flora also powers Spiral Engine's asset pipeline.
4,300+ready assets
10,800+procedural materials
3,300+prop types
C++23
Vulkan
REST API
GLB / FBX / STL
Spiral Universe
Short stories & books
An archive of impossible stories, where consciousness becomes cosmic and memory shapes reality.
The universe includes short fiction and the novel The First Wonderer.
A teenage photographer touches a meteor fragment and becomes the 848th host for a cosmic intelligence.
She has to bridge human and universal awareness without losing herself.
One team from the first conversation to launch day, and after.
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End-to-end builds
Product design, architecture, development, deployment and support. We take your idea all the way to production.
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Rapid prototyping
Need to prove an idea first? We get a working version in front of users fast, built to grow into the real thing.
devices
Web, mobile & data
Web apps, databases, APIs, and Android and iOS apps, plus connected hardware like BLE beacons and NFC.
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3D, games & VR
Unity, VR, custom engines and procedural content, built by people who make their own.
About
MK
Mike Khalilov
Founder
Mike has spent fifteen years building custom software for clients, taking ideas from first sketch
to production across web, databases, Android, iOS, Unity and VR. He's a lifelong composer and
math lover, and he's at his best on hard problems. Lately that has meant writing his own game engine
and a procedural 3D asset pipeline.
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Have Something You Want Built?
Tell us about your idea. We'll help you take it to production.